| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Alternative Splicing
Center for Advanced Studies Gallente Federation
74
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Posted - 2014.07.02 20:39:00 -
[1] - Quote
Manfred Sideous wrote:So here is the problem with Nullsec now and Nullsec is important because the headlines us nullsec'rs make are the headlines that CCP uses for marketing.
Yes, but even after a huge battle and spike in new subscription numbers, how many of those people stick around? What they read about or watch, and what they experience will probably be so different as to be irreconcilable. Creating environments that foster persistent subscriptions, interest, and content would seem to go farther in the long run. |

Alternative Splicing
Center for Advanced Studies Gallente Federation
74
|
Posted - 2014.07.07 18:26:00 -
[2] - Quote
Make a deployable specifically designed to punish overextended empires and give potential for smaller ones to out harass a larger one. Upon deployment, the structure no longer sends notifications of any sort to its owners. For every day beyond the first, the total amount of HP required for reinforcement or destruction is cut by 10%. Obviously it should be very easy to destroy once discovered, and only gross negligence could let one of these last long enough to be effective. |

Alternative Splicing
Center for Advanced Studies Gallente Federation
74
|
Posted - 2014.07.08 03:14:00 -
[3] - Quote
Just a thought experiment: what if all/some of these changes Manfred is proposing do not affect all of null space, but just certain regions? It looks like that could create some very interesting situations where projection stops at the entry systems, and everything within must be fought, won and protected the old fashioned way. Obviously it would really help if he numbers on the structures were adjusted within the confines of one of these zones. Just as an experiment, it would be fun to see what happens.
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Alternative Splicing
Center for Advanced Studies Gallente Federation
74
|
Posted - 2014.07.09 19:01:00 -
[4] - Quote
Kagura Nikon wrote:
But I still think major problem is the no drawback on having thousands of blues. If you cannto have thousands of blues then it does not matter how much projection you have.
This is a chicken and the egg sort of problem. If you cannot have thousands of ships projected then it does not matter how many blues you have.
All the arbitrary scaling ideas, such as sov being more expensive per system, or limiting the number of blues, seem to fail on the same grounds, and are surface solutions to much deeper problems. Creating and maintaining a larger empire should come with inherit risks of defending forces being spread too thin to defend it.
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